I particularly thought this article they wrote was very interesting. It gave me a much better idea and impression of the company’s philosophy and outlook.
The comment I wrote to reply to it:
Before understanding humanity, one must first understand one’s own thoughts and soul. If there is a layer of self deception or a functional desire to rationalize a behavior as being based on logic or reality, when the goal is to overcome reality, then people cannot understand human emotion, because most of the time they are fooling themselves on what it is they truly feel about things.
Obeying an authority in society is one obvious way to shortcut one’s own desires and emotional goals. If that authority is considered powerful and righteous enough, the orders from said source may be high enough to override a human’s natural conscience and heart.
For an example of art for creating and generating human emotional reactions, Japan’s Muv Luv trilogy is well known, as well as various other romantic dramas, fantasy, or science fiction hybrids in their catalog of visual novel industries. Their software does not utilize advanced rendering technology, just advanced artistic expressions and writing.
If I’m honest with myself, I know I’ve had more emotional reactions to film, literature or music than I’ve ever had in gaming. When I speak to others they often admit to similar feelings.
Many of the modern Western creations of “art” in movies and what not, are very shallow and limited by language and current practices. So long as the gaming community cannot stand to touch romance or love, they will refrain from challenging the top. The two strongest human emotions are hate and love, and without understanding or utilizing either, there’s little chance of an artistic break through. Games, being interactive, should produce higher level reactions than passive viewing or reading. In certain cult hits like Planescape Torment, that’s even true. On average, it is not.