Some interesting back story leading up to it.
Chris Avellone’s name usually comes up in association with Planescape Torment, but I think Colin McComb contributed significantly more to the lore and the background. Chris’ idea of role playing didn’t suit the single face, single perspective of the Nameless One as it came out. If they had more resources, Avellone would have made the Nameless One more customizable so that the people can make them look like X. That is not quite the narrative people got at the end, however. I followed Avellone’s later games, and they all had a different philosophy compared to Planescape Torment rpg. I didn’t figure out why until recently.
Role play, as in putting yourself on the stage and playing a role you created for yourself is one thing. Role playing as in reading a story and putting yourself in the main character’s shoes, is something else. Planescape Torment is considered great, I suspect, because of the latter narration style, not the former.
Now back to the Pillars of Eternity summary:
Fall from Grace, a party companion character in PST, is done in a reworked fan art portrait there. It shows too much skin compared to her modest and reserved personality, but highlights well her charisma and coolness. Kuudere is what the Japanese might call that personality, which they polished over several generations of media marketing. Grace also has elements of the rich girl, the higher class, hard to obtain prize, without the arrogance. Annah would be a tsundere, of course, as I wrote about in a previous write up.
https://www.youtube.com/watch?v=j8s7iveWvBs Has the companion banter dialogue. More nostalgia.