This is some additional news about violence in video and pc games. In reply to that general topic:
Most of this is about a trade war between Hollywood having a monopoly on selling violence vs video and computer games, who are Hollywood’s direct and probably superior competitor right now.
AAA games make more than many movies now a days. Certainly compared to the frequency of Paramount’s Star Trek license franchise.
They should try out Homeland and see if they can indoctrinate Americans into becoming insurgents, that would be pretty funny to simulate.
Any kind of interactive game, including the smart phone apps, are conditioning tools, designed to make weapons out of humans. For livestock, it was animal training, where the interaction was with other humans. Here, programs are written to interact with humans instead, in order to have a vast cadre to do the work, that exists only as code and info on the wireless waves.
The problem, fortunate or not, is that properly socialized humans are very difficult to condition to kill their conscience or to obey commands without question. The military uses boot training to de condition civilians, but even in WWII the effects weren’t exactly optimal. With the addition of Pavlovian training methods on the range, Vietnam and Desert Storm kill effectiveness increased, along with PTSD too.
That’s because even if you can get a human to pull the trigger on command, that doesn’t quite kill his conscience forever. It wakes up as they get older and they start remembering and doubting the justification of their orders or the results of their own actions. For warriors, the culture takes hold of it, much like Islam does. When your entire family and culture praises you for massacring enemy babies and women, it’s easy to feel good. No PTSD whatsoever there, well except for the traitors, who Islam tends to execute as apostates and homos pretty quickly.
Games are a good first step in getting a person to pull the trigger on command, but much more needs to be done to train proper death squads, terrorists, insurgents, spies, hunters, killers, warriors, and saboteurs. Hollywood doesn’t have it, nor does getting it really provide them more profit.
P.S. The title is a reference to Beamdog’s Baldur’s Gate expansion. https://www.youtube.com/watch?v=HdJYnQkhma4&ebc=ANyPxKoBG6ZQnel_663PtChRi4Y7CMeF8VP3U20hbh6zVlUNUqF2jXxyFPC3DjkTCc1XxXo0aV3I0SxrDWlJ56RPsmua5Db6FA
Here’s another interesting source. Look at the comments specifically, for a look at how game devs think of the intricacies involved.