Archive for the ‘PC Games’ category

Planescape Torment 2007 Retrospective

December 21, 2014

http://www.rpgwatch.com/files/Files/00-0208/Torment_Vision_Statement_1997.pdf

[Huge spoilers, so skip the pdf if you plan on playing PST. Read my summary instead.]

This vision document is hilarious.

http://colinmccomb.com/?p=157

Lead in Torment: Tides of Numenera

http://www.rpgwatch.com/forums/showthread.php?t=2332

Part 1

http://www.rpgwatch.com/forums/showthread.php?t=2355

Part 2

So after checking out the various articles there, I got to say this. Annah was, amazingly, CRPG’s first tsundere. It’s a Japanese conception in creating attractive and personable female characters. It combines tsun with dere, meaning thundering hostility and scorn with lovable and attractive behavior. Fall from Grace would be, I would assess, a coodere, someone that is cool to the main male lead but gets warmer later on. It’s amazing that the developer vision for Planescape Torment had all the ideas and mechanics of it in the construction, but never marketed it or even mentioned it. Perhaps it would seem sexist in the 21st century to speak of stroking the main male player’s ego concerning a “harem” of girls and loyal followers… but as various HBO and cable movies have proven, sex is attractive in the free market. What are romance novels for then if not?

I imagine that a lot of the reasons why players found Planescape Torment’s characters “memorable” was because of the male-female attraction factor, detailed in the vision document itself even. But in the American culture, it seems crude and rude to speak of it directly. Americans are becoming more puritanical and restricted as time goes on, not less. Certainly when compared to Japan it is so. Things like Gamersgate, Bioware’s reaction to their customers at the end of Mass Effect 3, and various infiltration and conquering of Western institutions by corrupt and rotten fanatics, are merely signs of what had started a long time ago.

Meanwhile the long sought after and imagined successor is finally working towards the Golden Finish line. It wasn’t done through corporate sponsorship or advertisement or petitioning some Powers that Be. It was done through the masses, through the crowds yearning for what the elites told them wasn’t profitable. Through belief and passion, the fan(atic)s of PST continued living through life, accumulating wealth, until they had an opportunity to spend it on what they wanted but did not know how to create.

For those that like “romances” in games, they should check Fate Stay/Night, Utawarerumono, Eien no Aselia, and various other PC games that are classified as Japanese visual novels or Story RPGs.

Morte, another character in PST, reminded me of various male friends (of the main lead) in VNs like Clannad. Dakkon reminded me of the Japanese’s priority on having the worthy lead, followed by valuable and skilled retainers (in the feudal sense).

There was also a sound clip file I linked long ago concerning Planescape’s companion dialogue and bantering. They were and still are, very fun to listen to.

Mass Effect 3 previewed the current gamersgate conflict

September 22, 2014

http://voxday.blogspot.com/2014/09/escalating-gamergate.html?showComment=1411389809530#c8992708814507539894

Is the current trend and motivation scape.

http://ymarsakar.wordpress.com/2012/03/10/mass-effect-3s-ending-comments-and-review-of-the-writing/

One of my previous posts on this subject some years ago. Even then, it was getting “real” obvious what was going on.

http://www.eurogamer.net/articles/2013-06-19-ex-bioware-writer-discusses-dropped-ideas-for-mass-effect-trilogy-ending

I looked up what the most recently searched article was and this one from a year ago seems relevant. Most people talk about the ending and how it was good or bad now, but what I primarily noticed was how the media and Bioware reacted to their consumers. Not their fans or fanatics or who they thought were entitled gamers demanding a product that wasn’t theirs, but the people who paid them, who are paying for their Technocrat jobs. The hostility used against the Facebook communities and various social media linked consumers that wanted satisfaction concerning ME3, felt very familiar. Almost like the Leftist alliance’s modus operandi or SOP. Like a certain CEO of Mozilla got. Like Duck Dynasty clan got. It fits a pattern, even though the actors are dissimilar.

Bioware and EA is gaslighting those who pay their bills

July 14, 2014

Some links that are related to this, in case the bottom falls out.

https://ymarsakar.wordpress.com/2012/03/15/all-the-reasons-mass-effect-3-somehow-ended-up-disappointing-fans/

https://ymarsakar.wordpress.com/2013/11/13/individual-free-will-in-the-modern-age/

http://ymarsakar.wordpress.com/2012/03/15/mass-effect-3-readers-and-referred-users/

http://ymarsakar.wordpress.com/2012/03/10/mass-effect-3s-ending-comments-and-review-of-the-writing/

Bioware or EA’s corporate and PR functions seem to think their salaries are paid by Bioware and EA, when in fact it is the consumers that pay their bills. It’s often like how Leftists in the US think Americans work for the IRS, rather than the IRS being dependent upon American taxes for survival.

Most of the blog posts I wrote on this matter happened in the Spring of 2012, one year before the Top video I’m writing about now came out as a recap/review. I did it at the time even though the Leftist alliance was preparing to make war on Americans in the US, because a lot of the propaganda manipulation and Bio/EA reaction seemed familiar to me, as if it was a bunch of aristocrats crushing the peasants and putting them in their place. It resonated with me, even if I was ignoring a lot of world events at the time.

This is a Chris Avellone interview that describes bottom up hierarchies for creating art and games, vs EA/Bioware’s top down aristocratic model.

Pillars of Eternity Scheduled for Winter 2014 Release

July 4, 2014

http://slide.ly/view/1586e782ce23da5ee7dc24c1adc18cef

Here’s a set of auto play screenshots a community fan(atic) setup for us.

Torment: Tides of Numenera interview IGN

June 28, 2014

http://za.ign.com/torment-tides-of-numenera-tba/66570/feature/cheating-death-in-torment-tides-of-numenera

A very comprehensive set of questions and answers to brief someone on the topic.

Update to the Torment Tides of Numenera Kickstarter project

June 9, 2014

https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/547455

Dysfunctional Systems: The Sequel Funding

May 4, 2014

I wrote about this game some time ago, and from the lack of news on its sequel I thought the first episode had not yet achieved enough market penetration to fund a second episode. Which was regrettable. But, it looks like there’s hope on the horizon, when the money comes directly from consumers to the business that provides what the consumers consume, without middle men taking 50-70% of the cut (like some trial lawyers do).

Now if only we could kickstart fund a program that replaces Hussein O’s Regime in America or kickstart fund a program that ensures internet freedom from totalitarian regimes. That would include stretch goals for protection from mind crime and the thought police, vis a vis homosexuality and feminism.

P.S. Click on the K in the upper left corner for the website. This link seems to auto imbed the intro.


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